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The Price Of Video Game Addiction

The Price Of Video Game Addiction


In this age of modern information and technology, the threat of video game addiction has become a significant problem for children and adults worldwide. While the particular risk of video game addiction varies from one individual to another, the threat is real and needs special attention. Parents of minors rarely recognize the signs of addiction, and are slow to take action when one starts noticing changes in their child.

The symptoms of video game addiction can include:

While the actual cause of most video game addiction is yet to be fully understood, impairment inattention and loss of judgmental process in children are two of the most common symptoms that are related to video game addiction. Impulse thoughts and actions are the first stages of addiction. When a person feels less controlled or less able to stop playing a game, they are actually experiencing addiction.

While the specific factor that makes a video game addict is yet to be fully understood, what is known is that individuals who already have inattentive tendencies are more likely to develop compulsive gaming patterns. In other words, people who are already predisposed to seek out new forms of entertainment are more likely to become video game addicts.

Usually, when someone starts to play a video game, they feel an intense desire to continue doing so. Eventually, they don’t notice any further change in their behavior and they believe that the game is now the most important thing in their life. This is the step where their reality starts to fall apart. They have become dedicated to this activity, even though it is taking up a lot of time and effort. They also feel that they are a part of the game and they are not the actual player.

While video game addiction sounds great on the surface, it doesn’t last long past the first few days. Eventually, the person experiences a compulsive urge to play and the threat of harm to others also increases. The person then becomes highly alert to any possible threat to their well-being and starts to over react emotionally to the real or imagined insults or injuries that might have been caused by the game.

According to some studies, a majority of males that play video games or gamble tend to also play computer games and video games. While this variety of backgrounds and activities may contribute to the individual’s violent tendencies, they do not cause it. The real cause of the violence is related to the addiction that the individual has developed to any video game or computer game.

Playing these computer games and video games can also affect personality development. Some gamers are described as being highly controlling and sensitive to criticism. They tend to develop a high level of self-control and the ability to evaluate situations, think in a quick manner and to act tactfully. On the other hand, some gamers have a high level of agreeability and precision when choosing actions, and they have a good ability to agree with others.

Compulsive gaming and computer games have also been linked to violent behavior. Several studies have found a link between video games and increased aggressive behavior. Similarly, certain video games were linked to depression and poor socialization. It has been found that the children who played video games and those who suffered from panic attacks when asked to describe a loved one had a higher violent thunderstorm experience when compared with those who don’t play video games.

Keep in mind that although excessive gaming can lead to depression, it is not that beneficial or positive to someone to have depression as a result of playing video or computer games. The reasons and the reasons why some individuals get into problems and become addicted to video or computer games is mainly because they do not take enough time for their children to take sufficient care of themselves. As mentioned previously, gaming is sometimes used as a defense mechanism to blunt the criticism of others when an opportunity comes. Game addicts tend to take video or computer games as an opportunity to be transported to a different world.